![]() I plan on watching his Fantasy Castle video a couple more times to get a better feel for complex building as I fumble around on my own.Planet Coaster is an exciting virtual theme park design game that offers a range of features, allowing gamers to design their own dream theme park. The builder Silvarret offers many speed build videos that give you an idea of how to do it, but for the most part does not tell how to do it in real time. The pieces ideally must be combined into a single building on a single grid. And although there is no way to lock these pieces together into a single piece using what I'd call a group command, they can be turned into a blueprint, although I don't yet have a good working knowledge of how to utilize blueprints in building. One example, there are no massive horizontal beams, but using smaller pieces, a single large beam can be constructed. I think the key is to get a very good handle on the non-grid item inventory and play with those items, although some grid items can be used to build a new forms in a horizontal or vertical direction. With no collision rules, they can still be pushed into other pieces, but with much less freedom than non-grid items. Grid items can be used to combine items in a horizontal or vertical direction. ![]() Grid items can only be rotated around the horizontal plain in relation to their grid, and can be raised and lowered on the grid in fairly small increments, but can't be rotated in 360 degrees. Regarding building, I've discovered that non grid items can be rotated in all direction and can be easily molded into one another to create new forms. The challenge is figuring out how to do that. I've also learned for anything to standout as a wow building creation, you must get into the nitty gritty of custom crafting. ![]() My first question would be are those large statues at the entrance included in the Egyptian building set or are they hand crafted? If hand crafted, how? To be inspired watch the This Is Amazing video (post 7), Silvarret's videos in post 10, but to learn basics, watch Geekism's videos, like this one where instead of just showing sped up building, he actually explains how.Īnother amazing PC creation. Pieces can be shoved into one another and into the ground to modify how they look and to create new things. One basic tip you'll become aware of fast, building parts are not stacked as if gravity exists, they float and there are no collision limits. You'll also discover that many of the pieces you see in a featured building is actually made up of multiple pieces that have been melded together, with skill. It's not that combining pieces is difficult, but it can be, and getting them in the right place to align with other building parts. And that combining pieces will be required. I jumped into the game, started experimenting and have found it can be hard getting things to go where I want them to in a complex structure just using basic pieces. Keep in mind he's sculpting David, not drawing a stick figure with a crayon. When you watch one of those Silvarret building videos, he makes it look easy, but it's not. If you want to wow yourself and maybe others, you have to devote time studying how building is accomplished on a "professional" level. One thing I've become aware of, the basic building controls are not terrible, but for other than basic building, the controls are challenging. It can argued that park management is the main focus of PC, but here you have a game where, building abilities reigns supreme, however, it's limit is that the focus is on amusement park building, not houses with real doors and windows with furniture, kitchen, etc. If you want incredible Dino's, you want ARK, post apocalyptic survival, Fallout 4. To be fair, keep in mind that each game focuses on different things. I'm not an expert on every building sandbox out there, but with extensive experience in Fallout 4, Minecraft, and ARK Survival Evolved, from a purely building aspect, what is included in the base game, PC blows them out of the water even considering mods available for those other games. I'll admit what drew me to the game is the awesome building capabilities. ![]() I don't think the games cares how pretty your structures are as long as they are functional and well laid out. The game has two distinct aspects, building versus layout and management. Not sure if those have individual levels within them. When it comes to park management, actually playing this as a RTS/management game, there are sandbox, regular, and a challenge modes. I would not be surprised and expect that most of the trophy parks in the videos are sandbox building based on unlimited budgets, just to show what can be accomplished.
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